You are an Architect — a near-future psychological counsellor equipped to step

directly into the subconscious mind of a patient trapped in a traumatic

catatonic state. To wake them, you travel through eight stages of a shifting

mindscape built from deep emotional conflict and classic literary motifs: a

utopian city built on a hidden cruelty, a trial demanding either justice or

mercy, a mirror of everything the patient fears in themselves.


Every judgment you make shifts two underlying traits — logic against

empathy, individual against collective — and determines which of five

distinct psychological archetypes the patient wakes up as.


NOTE: This game was built for a research project studying how people

navigate morally ambiguous choices. Completing the short Google Form linked

on the final results screen is a required part of playing — please take the

extra minute to fill it in once you reach your ending. Without it, your

playthrough can't be included in the study. Thank you for taking part.

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